{hosts / locations}

    Tucson, Az

  • Tucson Comic-Con: 2017
  • RinCon: 2017
  • Rita Ranch Self Storage:2016+2017
  • Isle of Games: 2016
  • Xerocraft: 2015
  • MakerHouse: 2014

If (you'd like to host the TucsonStarNavy) :
- a single event.
- recurring events (monthly, bi-monthly, etc.)
- as a "home base" (semi-permanent, bridge build)

then (contact us via) :
via (fb || email)

feed

tsn@fb: _


TSN on Facebook

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sector news

ping

ping…

Posted by Web Min

our bridge

Bridge

using (current) version 2.6.0
Artemis Spaceship Bridge Simulator Р2.6.0

hardware

So far…

  • 3 x DMX PAR can lights
  • 2 x USB <> DMX Adapters (‘Entec Open DMX’ dongle, + generic)
  • Server : Mainscreen
    • Windows 7 with Mouse & Keyboard
  • 5 x Consoles : Stations
    • Linux Mint, with Artemis via ‘Playonlinux’
    • 4 x IR-based touch-screen displays (VGA or DVI) via USB
    • Helm: 2 x Flight sticks (one force-feedback)
      • LCD Monitor, Keyboard, Mouse

Wishlist

  • Projector and Screen OR ~40″ Monitor (DVI)
  • Walls (cubicle?)
  • Floor (raised?)
  • Custom Consoles
    • v.1 : USB keyboard hacks?
    • v.2 : stations with buttons
  • 5 x Chairs (one Command)
  • Misc:
    • Cardboard Tubes
    • Plexi
    • Wood + MDF
    • Steel?
    • Paint?

crew

Crew

join a crew…

{captain} {helm} {engineering} {comms} {weapons} {science} {fighter(s)}

Crew Consoles/Stations

  • CAPTAIN: The Captain (if available) is in charge and may or may not have a designated screen/station. B.Y.O.C.
  • COMMS: The communications station (if available) is responsible for RED ALERT, and all communications outside the bridge, i.e. stations, friendly ships, and enemies.
  • ENGINEERING: The engineering station (if available) is primarily responsible for energy/power distribution across the ship as well as Damage Control / Repairs to any damage to ship’s systems or hull.
  • HELM: The helm is to control the ship’s movements around/thru the current sector’s space.
  • SCIENCE: The science station is to identify risks and resources available in the range of the ship’s sensors.
  • WEAPONS/TACTICAL: The weapons or tactical station (if available) is responsible for beams and torpedoes during combat.
  • FIGHTERs: Any fighters available are to defend and attack their ship.
  • Red Shirts (extras, RP away team): The extras (if available) are to be determined…

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